This is all pretty much standard legalese, section 3 dives further into limits, e.g. This shouldn't apply to any independent additions, so if you change a script, it is still theirs, if you add a new script, it remains yours. If it is based on their stuff, they still own it. Which basically means that you cannot change the copyright by simply altering parts of the package. is also allowed to use Your name or nickname without title to a fee. to use, copy, modify, distribute the changes, modifications, variations, mutations and alterations with all its Derivatives. by the day Derivatives are accepted by MADFINGER Games, a.s. All changes, modifications, variations, mutations and alterations of SHADOWGUN: DeadZone ( sometimes called as „Derivatives„ ) made by You will be the property of Madfinger Games, a.s. not allowed to somehow extract the original textures from the game and use them instead.Īnything you make using their stuff belongs to them.Ģd. The packaged they released today uses a reduced texture quality, and you are e.g. This most likely means you can use the the asset you downloaded from the Asset store, but you may not use any parts of the binary release of the Shadowgun: DeadZone game itself. You are not allowed to use the Game SHADOWGUN: DeadZone as a whole. You, as Licensee have a right to use source codes and binary data and other information opened to public for Your projects. From the SHADOWGUN: DeadZone PUBLIC LICENSE AGREEMENT:Ģb.
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